![]() Insert Mesh brushes can be used to save time and to apply heavily detailed assets quickly, as well as remove tedious tasks from your workflow Creating an Insert Multi Mesh brush ![]() There are many libraries of these assets online, but in this tutorial I will give you a quick idea of how to create your own. Within ZBrush there is a feature that will allow you to essentially create a model once, store it in a library, and then apply it to your future sculpts. ![]() Have you ever found yourself creating the same model over and over again for different projects? Things like buttons, belt buckles, zippers, and straps? Lots of artists do – believe it or not – spend a lot of time just creating duplicates. In this quick tutorial, Lead Character Artist, Gavin Goulden will reveal how to create an Insert Multi Mesh brush (IMM) that can be used in multiple projects to save time in production ![]()
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